This script searches for UV textures, creates materials out of them, and assigns those materials to all meshes using them.Īnything else can be done. Open the script located at Edit it if needed. Then open a text editor window (the one built into Blender). Open an existing asset that is to be converted. Once the converted file is opened in Blender 2.80 or later and then saved again, Blender 2.79 and older will be unable to open them at all attempting to do so will lead to nothing appearing in the 3D view. Importing Blender files created from older Blender versions However, it is available only through the file export menu. It is also possible to export just materials.xml. Export -> SPM (.spm) Any SPM files can be imported back into Blender through this menu, should a situation arise where a source Blender file becomes inaccessible. It is also possible to export only SPM files. The export location can be chosen for a kart, but nor for a track or library node. Click on either Export Kart, Export Track, or Export Library Node, depending on the type of STK asset being edited. The Quick Exporter panel found in scene properties. Once the asset is ready to be exported, either of these two places can be used to access the kart and track exporters (but both will usually not be enabled at the same time): It is also possible to attach a MixRGB node, which will enable using two-UV (one image overlaid on top of another) materials using the decal shader. Either an image or vertex color node needs to be connected to the Base Color input. To configure materials, node-based materials must be used, and the shader used must be a Principled BSDF node. We provide an exporter to convert a Blender file into the Antarctica format. SuperTuxKart uses a custom Irrlicht-based engine called Antarctica. Delete the two directories io_scene_spm and io_antarctica_scene. Filter to show User add-ons.ĭisable the add-ons SPM (Space paritioned mesh) format and/or SuperTuxKart Exporter Tools by clicking the checkbox next to each add-on name, or uninstall them by clicking Remove.Īlternate removal method: Navigate to the add-ons directory (location depends on OS and setup, see to find out where) at. Open Blender and select Edit -> Preferences -> Add-ons. It is possible to use SPM (Space paritioned mesh) format by itself without the SuperTuxKart Exporter Tools, but the latter cannot be used without the SPM scripts. Either type in the full path to the assets, or use the button below to graphically choose the path. A few settings can be configured here, but Assets (data) path must be configured in order to use the track exporter. (Optional) After enabling SuperTuxKart Exporter Tools, expand its entry to find the preferences area. Filter to show User add-ons.Įnable the add-ons SPM (Space paritioned mesh) format and SuperTuxKart Exporter Tools by clicking the checkbox next to each add-on name. Open the preferences window by Edit -> Preferences -> Add-ons. Copy or symlink the two directories io_scene_spm and io_antarctica_scene to this directory. If this directory hierarchy does not exist, create it. Navigate to the add-ons directory (location depends on OS and setup, see to find out where) at. If downloaded, extract the files after that. This set of two modules requires Blender 3.0 or later.Ĭlone or download this repository. If Proxy to Override Auto Conversion has been disabled (a requirement for older versions of this addon), you must re-enable it in the debug menu. Blender 3.0 or later (see here for Blender 2.80 addon). A script to export STK objects from the command line.A script to convert materials in files created in Blender 2.79 and older.Scripts to help in creating karts and tracks.Script to create objects with various Level of Details.
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